Bulk convert mkv h264 to mkv hevc

A nifty script to convert every mkv or mp4 file on a folder from h264 to hevc ( h265 ) maintaining an acceptable quality, my gains were at least 60% reduction in file sizes but YMMV, dependencies are ffmpeg and mediainfo

Start by installing the dependencies.

For Centos 7:


yum install epel-release -y
yum localinstall --nogpgcheck https://download1.rpmfusion.org/free/el/rpmfusion-free-release-7.noarch.rpm -y
yum install  mediainfo libmediainfo ffmpeg ffmpeg-devel -y

 

For Debian:


apt install mediainfo ffmpeg -y

 
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Setting the cpu governor to powersave on all cpus

Some of the time the ‘cpufreq-set’ command doesn’t work as expected and you need to run the command for every core on a system but if you have a lot of cores it gets tiring really fast.
The snippet bellow to run cpufreq-set once on every core of the system.

Create the file ‘/sbin/cpufreq-set-all’ with the following:


   #!/bin/bash
   MAX_CPU=$((`nproc --all` - 1))
   for i in $(seq 0 $MAX_CPU); do
       echo "Changing CPU " $i " with parameter "$@;
       cpufreq-set -c $i $@ ;
   done

 
Enable execution with:


chmod +x /sbin/cpufreq-set-all

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Configuring Pulse-audio to use a remote server

Let’s Start with some definitions:
Server: The computer that receives the audio and have the speakers connected.
Client: The computer that generates the audio and send it via the network.
 
On the server side you’ll need to enable the ‘module-native-protocol-tcp’ pulse-audio module, this module usually is already installed by but for security reasons it comes as disabled by default.
You’ll also need to open port tcp/4713 on your firewall.
After that you need to copy the file ‘~/.pulse-cookie’ from the server to every client.
Now that you synced the pulse-cookie file choose your authentication method used by the ‘module-native-protocol-tcp’ and edit the file ‘/etc/pulse/default.pa’.
 
If you want to let anyone with the right pulse-cookie file to connect and send audio:


    load-module module-native-protocol-tcp auth-anonymous=1 

 
Or a more secure approach is authentication with pulse-cookie and IP address or Network, if you have multiple clientes you just need to input a list separated by a semicolon:


    load-module module-native-protocol-tcp auth-ip-acl=127.0.0.1;<CLIENT_IP_OR_CLIENT_NETWORK>

 
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nvidia-kernel-dkms debian buster kernel 5.3

If you use the 5.3 kernel with a Debian Buster install ( ie: Proxmox 6.1 ) you will find that the kernel module for the nvidia driver version 418.X fails to build.
Fortunately it’s an easy fix.
First you need to create a file in your sources.list.d directory:


echo 'deb http://deb.debian.org/debian buster-backports main non-free contrib
deb-src http://deb.debian.org/debian buster-backports main contrib non-free
' > /etc/apt/sources.list.d/buster-backports.list 

 
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Custom Proxmox Instalation as a Workstation

If you read my other article in this topic Here for Proxmox 5.0 or Here for Proxmox 6.0 after following all the steps you have a fully functional proxmox server installation.
 
But you might be wondering “Can I use proxmox in my workstation?”.

The answer is “Sure you can, but you might want/need to follow a few extra steps,make sure you install the pve-headers, or else you’ll have problems with packages that need the linux kernel headers.
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Installing ARM64 Debian 10 ( Buster ) in a virtual Machine

If you run Proxmox VE > 5.3 and want to test an ARM64 virtual machine, it’s kind of easy.
drop by the Debian Buster iso download site,
 
I’ll be using the debian-10.3.0-arm64-netinst.iso, the same process might work with Debian 9 but I didn’t tested it.

If you just want the working configuration click here
 
With that out of the way let’s explain the needed steps to get a vm up and running.
First create a generic machine with the following configuration, remember to check the “Advanced” box.
keep note the ID of the machine, you will need it to edit the configuration file.
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Shell Script to get the network list by domain name

If you followed my guide HERE and HERE you might be wondering if there is no easier/more automated way of doing it, and in fact there is a simple script that you could build.


#!/bin/bash
if [ "$#" -eq 0 ]; then
  echo "Usage: ./${0}  [v4|v6]"
  exit 1
fi

FILTER="route"
if [ "$#" -eq 2 ]; then
  if [ "$2" == "v4" ]
  then
     FILTER="route:"
  fi
  if [ "$2" == "v6" ]
     then
         FILTER="route6:"
  fi
fi

WHOISSERVER="whois.radb.net"
IPN=$(dig +short $1 | head -1)
ASN=$( whois -h ${WHOISSERVER} ${IPN} | grep -i origin | tr -s " " | cut -d " " -f2)
for i in $ASN; do
  whois -h ${WHOISSERVER} -- "-i origin ${i}" | grep ^${FILTER} | tr -s " " | cut -d " " -f2-
done

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Get IP address Space By AS(Autonomous System) Number

Sometimes you need to get all possible address blocks of a network but most of the time there is no easy way to figure it out, looking at you Facebook and Google, but fear not sysadmin we have one handy trick up in our sleeve, by using whois with the AS number of the company we can build this kind of list.
 
We’ll use Facebook(AS32934) as an example, but it should work for any Autonomous System.


whois -h whois.radb.net -- "-i origin AS32934" | grep ^route | tr -s " " | cut -d " " -f2-

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Zombasite error while loading shared libraries: libpng12.so.0

If you are trying to run Zombasite GoG Version and the game is not starting properly what you can do to try and debug the issue is to run in in a terminal and see the output.


~/GOG\ Games/Zombasite/start.sh

 
If you get de following output:


Running Zombasite
./Zombasite: error while loading shared libraries: libpng12.so.0:
 cannot open shared object file: No such file or directory


 
This output means you are missing at least libpng12.
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